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Leo Wandersleb · leo@nostr.info replies event
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2026-09-11 09:41 UTC
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Glob2 is dead ... or ... is it?

Crazy things are happening on GitHub right now and we need testers and bug reports! The clankers develop faster than we can review stuff. Much faster! And somebody needs to slow down Bradley Arsenault a bit cause he's crazy! Look what he's done! The maps are toroidal, right? Well ... now they are for real!

[[image.png]]

Units too tiny on your high-res screen? We have scaling now in game. Units too pixely? We have newly rendered high res units! 8 poses per animation is choppy? Bradly has a branch with 32 poses per animation. File count is getting a bit out of hands but after a few iteration it runs smooth as butter. I attached a screenshot of units running scaled up with ... motion blur!

In windowed mode you can now scale the window! This work was started long ago and now it landed in master! The opening screen now features gameplay in the background!

And ... Bradley wouldn't be the crazy bastard he is if he wouldn't also port the game to the browser. Try it out here: https://glob2-browser-pharaoh-418820-20260909.storage.googleapis.com/index.html?renderer=webgl2

I did not get to test the ports to mobile yet and well, as I said ... we need more eyes to reign in Bradley's creativity cause fixing bugs is needed, too ;)

Long live glob2

Glob2 is dead ... or ... is it?

Crazy things are happening on GitHub right now and we need testers and bug reports! The clankers develop faster than we can review stuff. Much faster! And somebody needs to slow down Bradley Arsenault a bit cause he's crazy! Look what he's done! T

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